UI & Visual Materials Design
App Game for LUXGEN
This is an APP game designed on iPad for LUXGEN, a global automobile company, introducing “THINK+” system as driving-assistant functions installed in LUXGEN’s car lines. I was in charge of designing the user interface and visual materials. The first image is the homepage of the game. For it, I focused on the car and used visual elements to imply the high tech quality of this system. Players simply click the screen to enter the game.

This is the page for players choosing stages. The stage of this picture is for “Eagle View+”, a function using micro cameras to assist drivers. Players can click on the screen to start the game. Or they can also swipe for choosing other stages. The using of cameras is one of the specialities of “Eagle View+” so I displayed them and their information here as a part of my design.

This is the layout of playing. The navigation screen of “Eagle View+” shows on the bottom right corner. It is a model of the real system.
The background and routes are designed by a cooperative game development studio.


Interactive Exhibition System for Kinmen National Park
The exhibition system was designed for the museum of Kinmen National Park on a touch screen computer. The museum mainly displays exhibits about the history of Kimen, which was a battle field of Taiwan and China for 30 years.
Due to the huge amount of information, I designed the system with simple decorations and emphasize the multimedia contents. I also used textures with scratches to recall a historical memory and give an image of battle field.
At the beginning, the system shows closed, only displays photos at random. Users put their fingers on the bottom right pad, and the system seems to scan their finger prints. Then it will transform to open for using.
The video above displays how the system works. The other pictures display the interfaces of the rest parts of the system.



